![]() The Chef will wander around the kitchen but will always remain in the general area where Six is located. Taking the key, Six must make her way back to the door but it would be wise to first peek into the next room to make sure the coast is clear. Once Six enters the elevator (with the key), the pressure sensor will cause it to automatically descend back to the corridor below connecting the pantry to the cooking area. Next she can bring the key to the elevator located in the corridor, which must be summoned by jumping onto and pulling down the switch. She can then hang onto the key and swing herself to dislodge it from its peg and drop it to the floor. Once the chef has left the room to head for another room in the corridor, Six can climb back down and jump for the ledge. The safest way to grab it is to have Six climb the tall drawers across the room, which will wake the chef but also keep her out of sight. The key to the padlock is hanging across the room, but an attempt to reach it will wake the chef. Crossing another corridor to left will bring Six to the bedroom where the second chef is sleeping on the bed. There she will find cages and baskets filled with small fish, which she can climb to reach a vent leading to a double-toilet washroom. From there she can leap onto the wooden beams overhead, and slowly make her way back to the left side of the room. She must quickly climb some shelves to get out of the chef's reach. Once she made it across the room and up the stairs, Six's path will be blocked by a large metal door closed with a padlock. Six must carefully cross wooden beams in the cooking area. She must be cautious if she finds herself underneath the table with the fish pieces as the chef will spot her underneath it and even reach down to grab her. Six must sneak down the steps and make her way to the stairs across the room while the chef has his back turned. This will trigger the chef to walk down to the next room and tend to multiple ovens. Once he resumes cutting meat, Six should sneak past and hide underneath some shelves just before the doorway. He will walk back and forth between the cutting board and a boiling pot in which he will toss sausages. Entering this room will reveal the first of the Twin Chefs cutting some steaks. Next to it is a corridor, and Six can safely enter the cooking area by crawling through a small doorway leading under some counters where lies a massive fish head. ![]() ![]() The smallest one can be pushed closer to the window leading to the pantry. To continue, she will have to climb some more baskets and push a lid to the right to create a makeshift ramp.Ĭlimbing some bloody stairs and passing through some swinging traffic doors will bring Six to one more room filled with laundry carts. Once she has fed, she can climb those baskets to reach a window into the next room where more baskets are waiting. She will need to eat a rat caught in a mousetrap in a nearby room filled with laundry baskets. Shortly after, she feels attacks of hunger for the third time. After crossing a chasm, Six will be forced to let go of the hook and fall onto a massive pile of parcels. To continue, Six must grab one of the hooks which is easier to accomplish by jumping from a parcel lying on the ground to the right. After climbing a ladder she finds herself in an area where hooks are seen carrying meat parcels. There are multiples areas in this one location, such as the pantry and the bedroom (see slideshow for the most important areas).įollowing her battle with the Janitor, Six wakes up in the ventilation. Six must traverse through the Kitchen while avoiding the bulbous chefs. ![]() A garbage dump can also be found somewhere under the dishwashing area. The residence of the Chef brothers is located in this place. The Kitchen houses places every kitchen commonly has, namely a pantry, a prep station, a cook station, and an area used for dishwashing. As its name suggests, the Kitchen is a section within the Maw where the Chefs cook up and prepare meals for the hungry guests to chow down on.
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